Star Trek Epic Event 2015
19 March 2015 thru 7 May 2015
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Special Note: Due to the network and connection issue that impacted the game for a major percentage of players on older iOS platforms the wizards behind TQfS have EXTENDED the Star Trek Event an extra WEEK! How cool is that?! Wicked cool that is how cool! Woot!
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Welcome to the first event of its kind in for Quest for Stuff - its kind being a Special Event whose theme and story are attached to another IP that is well established in the hearts and minds of the player... Sweet right?
Specifically this is the Star Trek Epic Event 2015 - an event in which the worlds of Star Trek and the world of Family Guy collide with spectacular results!
This is, of course, not the first time that Star Trek and Family Guy have brushed in passing - but it is the first time that they have brushed in passing and then, grabbing each other and falling onto a conveniently placed pile of fresh-smelling and very clean hay, began to make out like a pair of love-starved teenagers from Iowa!
And speaking if Iowa, did you know that Captain Kirk is from there? Well he is! And so is Bill Bryson. Just saying...
Watch the worlds of Star Trek and Family Guy collide in the biggest Update we've ever done!
Play on the Enterprise, a whole new area to build and explore!
Engage in actions with your favorite Starfleet members, including Data, Worf, and more, all while embarking on deep space adventures and asteroid shooting. Pew Pew!
Interacting with the transporter to send your crew on missions across the galaxy? We got that!
Creating cool stuff with the replicator? We got that too!
Getting rid of hairy tribbles? Hell yeah, we've got that!
But danger looms around the corner. The Borg have recruited Bertram (yes, Bertram!) as their ew leader and are preparing to assimilate both Quahogians and those aboard the U.S.S. Enterprise!
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Though each of the special events have similarities, in reality they are each unique in their own ways, and in particular in the basic strategy that the player must apply to succeed in mastery of the event without having to spend large amounts of real-world funds.
After carefully examining the dynamics of the Star Trek / Family Guy Cross-Over Event we have drawn some specific conclusions that you may find very helpful.
The first is that this event differs from those that came before it in one very significant way: you cannot rely upon the expansion area alone to acquire the resources that you need to complete the main story line missions because though the Starship Enterprise is indeed big, the system that is used to unlock its capacity is such that the event is practically over before it is fully engaged.
Because of that we strongly recommend that you take advantage of every opportunity to place Buildings that generate event resources in Quahog in addition to on board the Enterprise!
Put another way - the amount of resources that you will generate between the Buildings that will make up your Starfleet Campus in Quahog when they are combined with the amount obtained from the Starship are sufficient to permit you to Progress the main story line to its natural conclusion.
The second observation that we make is this: do NOT ignore the secondary resource sources. In a nutshell the secondary resource sources include Tribbles, Trekkies, and perhaps more significant than both of those, the rewards for the Tasks that each character that is part of the event can perform.
While the expansion compartments on board the Starship are significant sources for resources, just as the Buildings are below in Quahog, they are not guaranteed drops. The Tribbles and Trekkies - AND the tasks on the other hand have a much higher level of delivery thanks primarily to the relatively short timers for each.
What that means is that you will be able to collect from them more frequently than from the Buildings and compartments, which will result in higher gains from those sources.
With all of that in mind, we highly recommend that you try to play the game - and thus collect resources - at a faster rate than usual. Ideally you are logging into the game every two hours or so. Just saying.
In addition to the above strategies another aspect that should be emphasized is making use of any of the Characters who do NOT have a direct connection to the event. What we mean by that is simple - if a character is not able to generate resources for the event but they CAN generate resources either for one of the Quahog District Expansions OR just Coin and XP in general, it is a very good plan to keep them doing so as often as possible.
Remember that eventually you are going to need to pay for land expansion, Buildings, and new District content - and it would be a darn good notion to save up the war chest of Coin NOW so that you do not have to wait later!
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Welcome to the New Event Stuff Section - this is where we list all of the new stuff that gets added to the game as part of this major Special Event. Cool right?
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Star Trek themed items, Buildings and objects... How perfect is that?! Perfectly Perfect!
Klingon Forehead Clinic (250 DC)
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Be nice to get the entire crew of the original Enterprise but... Well... Don't really see that happening...
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Both on the streets of Quahog and in the passageways of the USS Enterprise a small furry pet that is known as Tribbles (and was first introduced in the original Star Trek TV show episode and story "The Trouble with Tribbles") appear as objects that can be tapped to collect a specific set of reward objects:
Considering that the Tribbles are a free rewards scheme that potentially deliver highly desirable resources every effort should be made on the part of the player to tap and collect all of them that are encountered, wherever they are encountered, as often as possible.
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The on-board room Crafting menu system for expansion of the Starship USS Enterprise...
The Build n Enterprise Room Menu
You will of course have seen this screen previously to see the requirements for the following that are presently revealed:
Helpful Advice
There are several key points for you to bear in mind as you pursue the expansion opportunities for the Starship Enterprise, starting with the following critical points:
It would be an idea to keep an eye out for the levels and resources required for any of these and to place any as soon as you may... Considering that this is hte primary upgrade path for the ship these are important!
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The Replicator Crafting Screen is the Crafts Scheme for the Star Trek Event - each of the major events and expansion events in the game usually include some sort of Crafts Scheme. For example for the Brewery District Expansion we have the Brewery Craft Scheme that makes use of the Brewery specific resources that can be collected via taps and tasks.
For the Star Trek Event the Replicator Crafts Scheme uses resources specific to the Star Trek theme that are also collected either via Taps or Tasks.
The following are what we know about Replicator Crafts so far... We will be updating this as more info is on offer!
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The Crafts Objects List
The following list of objects may be crafted via the Replicator in combination with the listed resources that are required for each recipe...
The first step towards enabling the Replicator Crafts Scheme is to unlock the Engineering Bay.
The following crafts list appears in the order that it is presented in the Replicator Crafts System in the game:
Listing Key: LSE = Life Support Energy Unit / SO = Synthesizer Ore / TE = Transporter Energy / PE = Phaser Energy / DM = Dark Matter / DC = Dilithium Crystal.
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The Replicator Crafts Scheme uses the following collectible resources in addition to any money or XP requirements:
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In addition to the above crafts resources the following additional resources are present as part of the resource collections scheme:
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Following the pattern that was established in previous events players are offered the option to purchase - for Premium Currency - a set of Mystery Boxes that can very rapidly accelerate the process of completing the various tasks or crafts for the event.
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These Mystery Boxes include the following:
Uranus Mystery Box (100C)
The first Mystery Box to be unlocked for normal game play in the event includes the following reward items, objects, or resources:
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Hisanus Mystery Box (100C)
The second Mystery Box to be unlocked for normal game play in the event includes the following reward items, objects, or resources:
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The Starship USS Enterprise is naturally divided into a large selection of strategically important and significant compartments, most of which are completely useless to us and so the wizards who have created the game did not bother to include them in the floor plan.
The ones that they DID include on the other hand ARE important! So important that we should have a plan - or at least some notion - of the order in which we will unlock them and why...
So here are the Compartments for the Starship Enterprise - with their details and the benefits that each offers us in game play and strategy!
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The Enterprise Compartments
Name | Warp Level | Cost | Notes |
Al Harrington's | L0 | No Requirements | All Costumes and Outfits Access |
Engineering Bay | L0 | x2 Life Support Energy | Geordi La Forge / Starfleet Mort |
Mystery Boxes | L0 | Various Requirements | Bonus Items |
Replicator | L0 | Resource Requirements | Crafting Station |
Transporter Room | L0 | Unlock Ten Forward | Beam Me Out Geordi! |
Ten Forward | L2 | x2 Life Support Energy | Deanna Troi / Klingon Chris |
The Bridge | L3 | x25 Life Support Energy | Jean-Luc Picard / Starfleet Lois |
Sick Bay | L4 | x50 Life Support Energy | Beverly Crusher / Vulcan Quagmire |
The Holodeck | L5 | x80 Life Support Energy | Data / Talosian Stewie |
The Notes section above is where we list the Characters (if any) that unlocking this compartment may allow you to add and unlock for your world.
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One of the best parts of the game genre we know as the Freemium Grinder is that you can pretty much play and expand your game at your own pace, and in your own way in terms of builds. That said though, if you are following the strategy we employ for the guide, there are certain aberrations that will appear.
For instance while we are trying not to spend lots of Premium Currency we know that a LOT of players do not have that concern - so with that in mind and just for this part we are going to proceed as if it was not a concern.
There are a total of 17 assignable spaces or compartments on the deck of the Starship Enterprise which means that you can eventually have 17 different builds available at any one time. Note that you CAN swap out builds.
What that means is that if you no longer have any available compartments and you tap on one that is already occupied the game gives you the option to move the existing purpose compartment into storage and replace it with whatever you want to build now.
While there are in fact a total of 17 available compartments for building, there are twenty-two (22) unique builds - which naturally means that you are never going to have even one of each in place at any one time because of that.
Also bear in mind that some of the builds are way more valuable to you than others - for example in addition to generating the normal SXP and DC the Crews Quarters ALSO generates Life Support Energy which in the early stages of the event is highly prized and useful!
With that in mind you may want to configure all of the available spaces for use by builds that have the potential to generate different energy sources in order to speed along the process of gaining leverage in the story. Just sayng...
The following expansion builds are how we might do it - if we were doing it that way!
Compartment | Cost & Returns | Quantity | Got?... |
Crew's Quarters | 325 DC / DC + SXP + LSE | 02 | 01 |
Rec Room | 425 DC / DC + SXP + TE | 01 | 01 |
Red Shirt Doom Room | 125C / DC + SXP + TE | ?? | 00 |
McBurgertown Outpost | 150C / DC + SXP + LSE | ?? | 00 |
The Space Crapper | 475 DC / DC + SXP + Picture Frame | ?? | 00 |
Wardrobe Services | 500 DC / DC + SXP + Visor | ?? | 00 |
Cybernetics Lab | 400C / DC + SXP + 200 DC | ?? | 00 |
Cargo Bay | 250 DC / DC + SXP + Resources | 01 | 01 |
Super Rad Cargo Bay | 400 DC / DC + SXP + SO | 01 | 01 |
Fuzzball Bay | 200C / DC + SXP + Tribbles | 01 | 01 |
Robotics Lab | 175 DC / DC + SXP + Red Shirts | 01 | 01 |
Weapon's Locker | ??? / DC + SXP + PE | ?? | 00 |
Observation Deck | ??? / DC + SXP + PE | ?? | 00 |
Riker's Quarters | ??? / DC + SXP + Resources | ?? | 00 |
Assimilation Room | ??? / DC + SXP + Borg | ?? | 00 |
Racquetball Court | ??? / DC + SXP + TE | ?? | 00 |
Decompression Chamber | ??? / ??? + ??? | ?? | 00 |
Genetics Lab | ??? / ??? + ??? | ?? | 00 |
Media Lab | ??? / ??? + ??? | ?? | 00 |
Sonic Shower | ??? / ??? + ??? | ?? | 00 |
Trophy Room | ??? / ??? + ??? | ?? | 00 |
The Brig | ??? / ??? + ??? | ?? | 00 |
While the end game for this expansion will require a specific set of builds early on your focus should be on generating the very critical Life Support Energy resources that are required to unlock the major ships areas. Just saying;;;
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This Mini-Guide is intended to instruct you in the fine art of Phaser Battles. That is to say that it will teach you pretty much everything you need to know and then some about manning the Weapon's Console on the Bridge of the USS Enterprise.
Specifically that means operating the weapons array that is part of the Enterprise NCC-1701-D -- a Galaxy-class armed vessel that happens to be the fifth Federation starship to carry the name Enterprise.
Enterprise is part of the Galaxy-class, named for the first starship in that generation, the USS Galaxy (NX-70637 later NCC-70637) which was a formidable and very capable ship with combat ribbons for the Battle for Deep Space 9, the First Battle of Chin'toka, and the Battle of Cardassia.
To best appreciate the history of this proud ship, its lineage is:
Notes:
"d" = Decommissioned
"r" = Refit / Class Changed
"w" = Destroyed
While the Phaser Arrays are obviously there, they are not accessible or useable until you have advanced the Warp Core Level to Warp 3, at which point power is finally available to activate and use the Phaser Arrays!
This capability is unlocked during the Mission Series "A Ship Without Picard" when you also unlock the Bridge (which sort of makes sense considering that the Weapons Console is ON the Bridge!).
First you need to save up some Phaser Energy - you CAN purchase it also using real-world funds but we do not suggest you do that since it is very expensive...
Once you have a sufficient amount - say more than 12 or so? You can then activate the Phaser Console, which will change the PoV to the Phaser Aiming System, at which point you will see various objects floating past like Asteroids, Borg Cubes, and PeterCraft (2 types).
In addition to those three targets there are also Birds of Prey that de-cloak in a stationary pattern every so many seconds.
Each of these four targets offers a different potential pay-off - so you want to pick your targets carefully. Also bear in mind that each of the targets has a different damage requirement in order to destroy them and thus collect their bounty.
Each shot you take uses up one (1) Phaser Energy. So obviously the more Phaser Energy you have in your Phaser Bank the better!
The following should make that clearer for you:
Target | Shots to Destroy | Rewards |
Asteroid Type 1 | 1 | x1 SXP and x5 Dilithium -or- x1 Synthesizer Ore |
Asteroid Type 2 | 1 | x1 SXP and x1 Dilithium |
Asteroid Type 3 | 1 | x2 SXP and x2 Dilithium |
Asteroid Type 4 | 1 | x2 SXP and x2 Dilithium -or- x2 Synthesizer Ore |
PeterCraft (Regular) | 1 | x2 SXP and x1 Felcium -or- x1 Laser Pointer -or -x2 SXP + x10 Dilithium |
PeterCraft (Armored) | 2 | x4 SXP + x5 Dilithium and x1 Laser Pointer and always x1 Space Condom |
Borg Cube | 3 | Depends on what Characters you are unlocking |
Bird of Prey | 1 | Depends on what Characters you are unlocking |
Getting Phaser Energy - if you do not want or mean to pay for it with Clams / Real-World Funds - is as simple as having your Characters do specific tasks...
There is also a chance to obtain Phaser Energy from specific Buildings (if you have them):
You can also obtain them from the following Away Missions:
Nom-Nomulous: CHANCE 3 Phaser Energy 4hrs
That sums up the Phaser Battle System...
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Begin Story Mode Content Below
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Naturally this Special Event that mixes the Star Trek and Family Guy IPs features Missions and Quests as well as a long list of unique Tasks... That should not have been all that big a surprise really!
FYI: For the Tasks, Missions and the Quests that take place on the Enterprise (or that are part of the Star Trek Event) the payment of awards is made in Dilithium Crystals (noted as Crystals) and Starfleet Experience Points (Noted as SXP).
Bear in mind that anything you can do to pick up extra Starfleet Experience Points (SXP) is a really very good move on your part, because Progress for this event and expansion content is largely slaved to the SXP you earn.
If you examine the Event Status Box on the lower right-hand portion of the game play screen you will note that at all times during the event both your current standing for Starfleet Level as well as what Progress you have made towards the next level are clearly indicated by the number inside the Starfleet Shield and the meter bar below it.
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The opening salvo in the Star Trek Family Guy crossover event has Riker crashing a shuttlecraft in Quahog. Wait, really? Sure nuff!!
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Where No Griffin Has Gone Before Pt. 1
Peter helps Riker repair the shuttlecraft
Repair Shuttlecraft
Completing this Mission awards you 15 Crystals, 2 SXP and Commander Riker
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Where No Griffin Has Gone Before Pt. 2
Peter learns about his new Mission. The goals are simple - get Riker the things he needs, board the Enterprise, and save the crew and, oh yeah, the universe!
1. Learn about Star Trek: The Griffins in Space
2. Have Peter watch Space Flicks
Completing this Mission awards you 10 Crystals, 1 SXP
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Where No Griffin Has Gone Before Pt. 3
Lois packs Peter for his trip...
1. Have Lois pack Peter's Underwear
2. Have Bonnie pack Joe's Diapers
Completing this Mission awards you 10 Crystals, 1 SXP
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Where No Griffin Has Gone Before Pt. 4
Peter pops Tribbles to collect Dilithium Crystals...
1. Pop 35 Quahog Tribbles
2. Earn 25 Dilithium Crystals
3. Have Quagmire Let the Gerbil Loose
Completing this Mission awards you 10 Crystals, 1 SXP
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It's time to seriously work towards helping Riker...
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An Officer and an Idiot Pt. 1
Peter rescues Commander Riker
Rescue Commander Riker to save the Enterprise
To unlock Riker you will need to collect the following resources:
Completing this Mission awards you 10 Crystals, 10 SXP
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An Officer and an Idiot Pt. 2
Peter and Riker head to the USS Enterprise...
1. Travel to the Enterprise
2. Have Riker Think Deeply
Completing this Mission awards you 10 Crystals, 10 SXP
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An Officer and an Idiot Pt. 3
Geordi powers up the engines...
1. Power Up Engineering
2. Tap the Warp Core in Engineering
3. Have Peter Stub His Knee
Phase 1: Power Up Engineering -- To complete this part of the Mission requires you to collect two (x2) Life Support Energy (the Green Crystal Blocks). You obtain Life Support Energy either by completing specific Tasks or collecting it from the Crew Quarters as a timed tap reward.
Immediately following unlocking the Engineering Bay you obtain Lt. Geordi Laforge - a member of the bridge crew who will be invaluable to you - after you fully unlock him of course! To do that you will need to complete the following resource collection:
Phase 2: Tap the Warp Core in Engineering -- This stage requires you to have unlocked the Engineering Section of the Ship. You can unlock new sections of the ship via the collection of Life Support Energy.
This stage is literally nothing more than simply tapping on the Warp Core after you have unlocked the Engineering Bay. A few seconds later the task is complete.
Phase 3: Have Peter Stub His Knee -- This is the very senior Task that has been in the game since like forever and is an homage to a very old routine/gag from the TV show...
Completing this Mission awards you 10 Crystals, 10 SXP
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An Officer and an Idiot Pt. 4
Peter powers up tehj Robotics Lab...
1. Build the Robotics Lab (175 DC)
2. Pop 70 Enterprise Tribbles (x70 Enterprise Tribbles)
Completing this Mission awards you 15 Crystals, 15 SXP
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An Officer and an Idiot Pt. 5
Riker searches for inspiration....
1. Create Picard's Earl Grey Tea Shop to Earn Starfleet XP. 125 DC + x5 LSE
2. Place the Earl Grey Tea Shop to Earn Starfleet XP.
3. Have Starfleet Peter Drink Synthehol.
Completing this Mission awards you 15 Crystals, 15 SXP
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An Officer and an Idiot Pt. 6
Riker warns Stewie about The Borg...
Have Riker Tell Space Stories.
Completing this Mission awards you 15 Crystals, 15 SXP
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An Officer and an Idiot Pt. 7
Geordi needs a higher security clearance...
Rescue Geordi La Forge
Completing this Mission awards you 15 Crystals, 15 SXP
Rescue Geordi La Forge
Whatever his official rank in the here/now of the when/where, Lieutenant Commander Geordi La Forge represents a special sort of Engineer - one that is equal to the measure of skills if not knowledge of a certain Commander Montgomery Scott of the original Enterprise...
Our goals for this task are simple: collect the resources that are required to fully unlock Lt. Cmdr La Forge and add him to our crew and population! To do that we need to obtain the following resources:
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An Officer and an Idiot Pt. 8
Geordi needs a higher security clearance...
1. Reach Starfleet Rank 2
2. Upgrade the Warp Core to Warp 2
Completing this Mission awards you 15 Crystals, 15 SXP
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The first official Mission to take place that happens on board the USS Enterprise - and how freaking sweet is that? Wicked sweet! Totally wicked sweet!
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Bat'leth Out of Hell Pt. 1
Peter meets Worf...
Have Worf Wear Many Hats
Completing this Mission introduces Worf, and awards you 15 DC, 2 SXP...
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Bat'leth Out of Hell Pt. 2
Worf secures the Enterprise...
Have Worf do a Security Sweep
Completing this Mission introduces awards you 15 DC, and 40 SXP...
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Bat'leth Out of Hell Pt. 3
Worf prepares for the Bat'leth Tournament...
1. Have Worf Shave the Bat'leth
2. Have Starffleet Peter drink Synthehol.
Completing this Mission introduces awards you with 15 DC and 40 SXP....
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Bat'leth Out of Hell Pt. 4
Chris asks Worf for Bat'leth training...
1. Have Worf Fight Bravely in Tournament
2. Have Klingon Chris Spar with Bat'Leth.
Completing this Mission introduces awards you with 15 DC and 40 SXP..
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Bat'leth Out of Hell Pt. 5
Worf keeps his uniform clean....
1. Have Worf Polish his Sash
2. Have Chris Show Klingon Angst
Completing this Mission introduces awards you with 15 DC and 40 SXP..
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Apart from being an extended metaphor poem about the death of President Abraham Lincoln famously written by the writer/poet Walt Whitman, modern familiarity with this particular poem more likely than not stems from the reader having seen the motion picture The Dead Poet's Society (starring Robin Williams, Robert Sean Leonard, and Ethan Hawke among others).
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Oh Captain, My Captain Pt. 1
Peter plays the role of captain...
1. Make the Starfleet Peter Uniform (Outfit)
2. Have Starfleet Peter Recline in Captain's Chair
Completing this Mission awards you with 10 DC and 10 SXP...
Part 1: Creating the Starfleet Peter Outfit / Uniform
This part of the Mission follows the well-established resources collection scheme that is the standard part of creating new Outfits and/or unlocking new Characters. Bear in mind that in addition to this obviously being part of the Star Trek Expansion (and thus available in multiple zones, it is also accessible via Al Harrington's Outfits in Quahog.
To complete this stage of the Mission you need to collect the following resources:
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Part of the ongoing Tutorial process for this major expansion event.
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Pulling Rank Pt. 1
Peter finds out how to make rank in teh Starfleet...
1. Learn about Starfleet Level.
2. Place the Pod Plant to Earn Starfleet XP.
Completing this Mission awards you with 10 DC and 10 SXP...
Part 1: You can get Starfleet XP from crew members and by using the Replicator. This will increase your Starfleet Level adn help upgrade your Warp Core! Upgrading your Warp Core will help unlock exciting new ship areas!
Part 2: Placing the Pod Plant is accomplished in Quahog (not on the Enterprise) and will require you to spend 35 DC in the Event Store to obtain the plant in order to plant the plant. You with us so far?
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This is a special chance to earn some FREE Clams! Get 10 Clams for clearing 200 Tribbles in two days!
Clear 200 Tribbles
Note: Tribbles are found both on the Starship Enterprise (in the passageways) and in Quahog (in the streets). You will want to go after both types.
Completing this special Mission within the 2-day Timer earns you 10 Clams and 3 SXP!
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Mort travels to the Enterprise...
Get Ferrengi Mort
Completing this special Mission within the 2-day Timer earns you 15 DC and 2 SXP!
Unlike the bulk of the other Characters rather than encountered in-place Ferrengi Mort is crafted using the Replicator Scheme. To craft Ferrengi Mort you will need the following resources:
Once you have the above resources you pop-in to Al Harrington's and commit to Crafting the outfit, which then triggers a 10m timer on that crafting job - so really it is another instance of double-craft costuming!
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Mort made the transition from Jewish-American Pharmacist to Ferengi Drug Dealer look pretty painless...
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A Bumpy Transformation Pt. 1
Ferengi Mort enjoys his space profits...
1. Have Ferengi Mort Obsessively Count Latinum Bars.
2. Have Riker Play a Round of Poker.
Completing this special Mission within the 2-day Timer earns you 15 DC and 2 SXP!
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A Bumpy Transformation Pt. 2
Ferengi Mort discovers the wonders of Oo-moxing...
1. Have Quagmire Mix Drinks
2. Have Ferengi Mort get Oo-Moxed.
Completing this awards 25 DC and 20 SXP!
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A Bumpy Transformation Pt. 3
Ferengi Mort gets a little nauseous...
1. Have Ferengi Mort Hurl Space Chunks
2. Have Starfleet Peter Drop a Captain's Log.
Completing this awards 25 DC and 20 SXP!
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It's time to expand the available entertainment options on the Enterprise and get Ten Forward open!
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Frame of Mind Pt. 1
Starfleet Peter and Riker meet Deanna Troi...
Unlock Ten Forward to find and save Deanna Troi
Completing this awards you with 10 DC and 30 SXP!
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Frame of Mind Pt. 2
An Away Team retrieves valuable resources...
1. Have Starfleet Peter do the Peter Maneuver
2. Clear 8 Trekkies
3. Send an Away Team to Oh'Nohs
Completing this awards you with 10 DC and 30 SXP!
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Frame of Mind Pt. 3
Deanna senses the presence of Klingons...
1. Earn 2 Synthesizer Ores
2. Create the Klingon Temple (425 DC / x4 Synthesizer Ore / x4 Phaser Energy)
3. Place the Klingon Temple in Quahog (Instant Build)
Completing this awards you with 15 DC and 40 SXP!
Note: This is not a representative Mission - meaning that it does not take into account any resources you happen to already have on hand. So even if you have the two Ores in your bank they don't count until you actually earn two more AFTER you flag the mission.
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Frame of Mind Pt. 4
Geordi looks for a girlfriend in Quahog...
1. Build the Bat'Leth Badassery Outlet in Quahog.
2. Have Geordi Get Easily Smitten With Girls.
Completing this awards you with 15 DC and 40 SXP!
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Frame of Mind Pt. 5
Ferengi Mort wants to make more money via advertising...
Earn the Ferengi Billboard from the Oh'NoS Away Mission.
Completing this awards you with 15 DC and 40 SXP!
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Frame of Mind Pt. 6
Peter christens the newest room...
1. Build the Space Crapper
2. Have Starfleet Peter Drop a Captain's Log
Completing this awards you with 15 DC and 40 SXP!
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Frame of Mind Pt. 6
Geordi and Riker Deal with Nerves...
1. Have Geordi Update Look
2. Have Riker Engage in Beard Maintenance.
Completing this awards you with 15 DC and 40 SXP!
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Frame of Mind Pt. 8
The Crew upgrades the Warp Core to Warp 3...
1. Reach Starfleet Level 4: Fry Cook Rank
2. Upgrade the Warp Core to Warp 3
Completing this awards you with 15 DC and 40 SXP!
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It's time to free the Counselor! Really!
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Come to Your Senses Pt. 1
Deanna and Peter Bond...
1. Build the Wardrobe Services Enterprise Room
2. Unlock Deanna Troi
Completing this awards you with 25 DC and 60 SXP!
Unlocking Deanna Troi
To unlock her and add her to the Crew and the Town you need to complete the following resource collection:
Note: In addition to freeing Troi you want to unlock Ten Forward as soon as you can, so placing Buildings and expansion compartments that generate Life Support Energy (LSE) is a really good idea.
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Come to Your Senses Pt. 2
Deanna dresses up for an important meeting...
Have Deanna Troi Scour Through Wardrobe
Completing this awards you with 25 DC and 60 SXP!
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Come to Your Senses Pt. 3
Deanna and Bonnie work out...
1. Have Deanna Troi Do Sexy Yoga
2. Have Bonnie Twerk It
Completing this awards you with 25 DC and 60 SXP!
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Come to Your Senses Pt. 4
Deanna senses trouble with Joe and Bonnie's relationship...
1. Have Counselor Troi Sense Others Feelings
2. Have Joe Go Beer Skeet Shooting
3. Have Bonnie Chug a Bottle of Wine
Completing this awards you with 25 DC and 60 SXP!
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Come to Your Senses Pt. 5
Deanna indulges in dessert.
Have Deanna Take Chocolate Seriously
Completing this awards you with 25 DC and 60 SXP!
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What may very well be the outfit and role that requires the least imagination of them all, Chris - kind and quiet, gentle Chris Griffin - has been transformed into a Klingon Warrior!
To complete adding Klingon Chris to your Crew and your Quahog you will need to complete the following resources collection:
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With our second official crew member unlocked it the Chief Engineer needs to get busy!
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Forge Ahead Pt. 1
Peter questions Geordi's Eyewear...
1. Have Geordi Regain Focus.
2. Have Starfleet Peter do the Peter Maneuver.
This Mission awards you 15 DC and 15 SXP!
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Forge Ahead Pt. 2
Geordi tries to balance the engine levels...
Have Geordi Adjust the Engine Levels
This Mission awards you 15 DC and 15 SXP!
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Forge Ahead Pt. 3
Riker gives Geordi some Tips on dating... Women... Seriously....
1. Have Geordi Update His Look
2. Have Riker Engage in Beard Maintenance
This Mission awards you 15 DC and 15 SXP!
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Once you have unlocked Ten Forward you will also unlock and enable the Transporter Room - which is your ticket to strange new worlds! That's right, once you have access to this amazing device you can dispatch your Away Teams to visit new worlds and get stuff. It is a Quest for Stuff after all!
The following Away Team Missions are available from the Transporter Room:
Oh'Nos
Mission Duration: 3h
Mission Rewards: 15 DC / 3 SXP / Chance of one of the Random Rewards
Mission Cost: x2 Transporter Energy
Random Rewards
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Wai Iota IV
Mission Duration: 8h
Mission Rewards: 25 DC / 5 SXP / Chance of one of the Random Rewards
Mission Cost: x6 Transporter Energy
Random Rewards
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Cespoolus
Mission Duration: ?h
Mission Rewards: 5 DC / 1 SXP / Chance of one of the Random Rewards
Mission Cost: x? Transporter Energy
Random Rewards
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Nom-Nomiuus
Mission Duration: ?h
Mission Rewards: 15 DC / 3 SXP / Chance of one of the Random Rewards
Mission Cost: x? Transporter Energy
Random Rewards
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Kronos
Mission Duration: ?h
Mission Rewards: 15 DC / 3 SXP / Chance of one of the Random Rewards
Mission Cost: x? Transporter Energy
Random Rewards
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So there you go - when you are not working on any other missions - and when you actually HAVE the crew unlocked to be able to actually assign them TO the Away Missions, you can pull off these mini-adventures to gain good loot, have some excellent fun, and a chance to meet some gorgeous foreign dames - and kill them!
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Riker is very concerned about Stewie's safety as the Borg attack is imminent!
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Securing a Future Pt. 1
Riker ensures Stewie's safety...
Have Geordi Run a Level 3 Diagnostic.
This Mission awards you 15 DC and 2 SXP!
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Securing a Future Pt. 2
Riker brainstorms how to build a Fusion Multiplier...
Have Riker Think Deeply
This Mission awards you 10 DC and 30 SXP!
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Securing a Future Pt. 3
Geordi teaches Stewie about the Enterprise...
Have Geordi Build Model Ships
This Mission awards you 10 DC and 30 SXP!
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The next major step in securing the Enterprise and making it your own is to unlock the Bridge - which in addition to being where the command crew stations are located also happens to be where Captain Picard - in his guise as Locutus of Borg - is located and unlocked.
So to sum this up, first you need to save up a total of x25 LSE (Life Support Energy) and then you need to spend that 25 LSE on unlocking the Bridge. Unlocking the Bridge is an INSTANT Task so once you have the LSE it's just a tap to complete.
Unlocking the Bridge then Unlocks Locutus of Borg - which then requires you to complete a resource collection in order to fully add him to your crew and town.
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After The Bridge is unlocked Locutus is added to the game, at which point you need to complete the following resource collection:
Unlocking The Bridge ALSO Unlocks an additional two (2) Compartment Spaces so you can add two more compartment builds to Starship Enterprise.
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An added bonus to unlocking The Bridge is doing so enables Starfleet Lois - so once you have The Bridge unlocked in addition to the resource collection for Locutus of Borg (detailed above) you ALSO need to complete the following resource collection:
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Now that Klingon Meg - you totally KNEW that she would be a Klingon, right? -- has been added to your game it is time for you to get serious about advancing the Enterprise and getting more of the compartments unlocked and the expansion content built!
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Forehead for Days Pt. 1
Peter sends Meg to Space...
1. Have Klingon Meg perform Beauty Regimen
2. Have Klingon Chris do a Battle Cry
This Mission awards you 15 DC and 2 SXP!
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Forehead for Days Pt. 2
Meg deals with her new appearance...
1. Have Klingon Meg Suppress Klingon Rage
2. Have Starfleet Peter Recline in the Captain's Chair
3. Have Riker Engage in Beard Maintenance
This Mission awards you 15 DC and 2 SXP!
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Forehead for Days Pt. 3
Meg deals with her new appearance...
1. Have Klingon Meg Grate Cheese on Forehead
2. Have Starfleet Lois Lead Cadets
3. Have Dr. Crusher Crush It
This Mission awards you 15 DC and 2 SXP!
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Forehead for Days Pt. 4
Meg turns to Dr. Crusher for help...
1. Have Klingon Meg Practice Bat'Leth Training
2. Have Vulcan Quagmire Check Out Space Chicks
This Mission awards you 15 DC and 2 SXP!
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If I did not know better I would swear that Worf is acting as a Starfleet Recruitment Officer. I can tell you from personal experience that there is no bigger liar or lower life-form than a military recruiter. Just saying....
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Age of Ascension Pt. 1
Chris becomes a Klingon....
1. Get Klingon Chris
2. Have Klingon Chris do a Battle Cry
This Mission awards you 15 DC and 40 SXP!
Note: At this point these missions are coming out of order. You should already have unlocked Klingon Chris and added him to the crew in your game - why or how this messed up queue happened I do not know but I would not put too much worry into it. If on the off-chance you have not actually yet added Klingon Chris to your game than no worries, do it now.
But bear in mind that the clock is ticking mates. At this point we are down to just 20 days left - that is half the event gone right there! So you will want to get cracking if you mean to complete this without paying for the privilege with real-world funds / Premium Currency...
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Age of Ascension Pt. 2
Chris writes love poems to impress Klingon Women...
1. Have Klingon Chris Write Love Poems
2. Have Lois do Laundry
This Mission awards you 15 DC and 40 SXP!
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Age of Ascension Pt. 3
Chris continues his Quest to become a Klingon Warrior!
1. Have Klingon Chris Walk Painstick Gauntlet
2. Have Quagmire do the Giggity Strut
This Mission awards you 15 DC and 40 SXP!
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Age of Ascension Pt. 4
Chris earns his Bat'Leth...
Have Chris Spar with Bat'Leth
This Mission awards you 15 DC and 40 SXP!
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This is a time-limited Mission with a 14h timer. The goal is to complete the two designated Away Team Missions in under 14h.
1. Send Starfleet Peter on a Mission to Wai Iota IV
2. Send Ferengi Mort, Riker, and Geordi ona Mission to Oh'NoS.
This Mission awards you 15 DC and 40 SXP and 4 Clams.
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Once you accumulate the 50 Life Support Energy that is required to unlock the Sick Bay, you will automatically get Dr. Crusher added to the crew - but you do have to complete her resource Quest in order to fully unlock her!
TO do that, collect the following resources:
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And yes it is Glen's turn in the hot seat - portrayed as our sexy and perhaps over-sexed Vulcan Science Officer.... Wait, what?!
By the way the most effective means for obtaining the Condoms appears to be the Phaser Battles... Just saying.
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The Borg are about to become a problem - and a battle!
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An Endless Battle Pt. 1
Troi Senses Borg
Clear 2 Borg
This Mission awards you 15 DC and 2 SXP
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An Endless Battle Pt. 2
Riker sends Worf into battle...
Clear 5 Borg
This Mission awards you 15 DC and 2 SXP
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An Endless Battle Pt. 3
Peter reluctantly helps Worf...
Clear 10 Borg
This Mission awards you 15 DC and 2 SXP
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An Endless Battle Pt. 4
Worf is motivated to defeat the Borg...
Clear 15 Borg
This Mission awards you 15 DC and 2 SXP
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Place the Leonard Nimoy Memorial Statue in Quahog
Place the Memorial Statue
This Mission awards you 15 DC and 2 SXP
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The time has come to get the Bridge unlocked if you have not already done so - hence this Mission!
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A Ship Without Picard Pt. 1
Peter and Riker Encounter Locutus
Unlock the Bridge
This Mission awards you 15 DC and 2 SXP and 5 Phaser Energy.
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A Ship Without Picard Pt. 2
Peter gets to shoot phasers...
1. Learn about Phaser Battles
2. Have Troi Work as a Translator
3. Start Building the Weapons Locker Enterprise Room
4. Blow Up 1 PeterCraft.
This Mission awards you 15 DC and 2 SXP
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A Ship Without Picard Pt. 3
Peter and Riker celebrate with some Romulan Ale...
1. Earn 1 Synthesizer Ore
2. Craft the Romulan Ale Sommelier Station in the Replicator
This Mission awards you 15 DC and 2 SXP
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A Ship Without Picard Pt. 4
Riker makes Peter build a Romulan Statue
1. Build a Romulan Statue
2. Have Starfleet Peter Recline in the Captain's Chair
This Mission awards you 15 DC and 2 SXP
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A Ship Without Picard Pt. 5
Peter gets to shoot phasers...
1. Clear 40 Tribbles
2. Clear 10 Asteroids
3. Have Ferengi Mort Check Blood Pressure.
This Mission awards you 15 DC and 2 SXP
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A Ship Without Picard Pt. 6
Chris adjusts to Klingon Life...
1. Have Klingon Chris Battle Cry
2. Have Riker Sit Down, Riker Style
This Mission awards you 15 DC and 2 SXP
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A Ship Without Picard Pt. 7
Peter gets excited for an Away Mission...
1. Send an Away Team to Cespoolus
2. Get a Romulan Warbird from Cespoolus
This Mission awards you 15 DC and 2 SXP
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A Ship Without Picard Pt. 8
Riker is ready for a nap...
1. Build Riker;s Quarters Enterprise Room
2. Have Geordi Examine Computers
3. Unlock Locutus
This Mission awards you 15 DC and 2 SXP
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A Ship Without Picard Pt. 9
Peter gets excited for an Away Mission...
1. Reach Starfleet Level 6: Senior Chief Weapon's Officer Rank
2. Upgrade the Warp Core to Warp 4
This Mission awards you 15 DC and 2 SXP
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It seems that Lois is jealous of Peter going into space and wants to come with...
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:Lois to the Bridge Pt. 1
Lois wants to board the Enterprise...
1. Create Starfleet Lois
2. Have Starfleet Peter Recline in the Captain's Chair
3. Have Klingon Chris Battle Cry
This Mission awards you 15 DC and 2 SXP
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:Lois to the Bridge Pt. 2
Lois becomes trigger-happy...
1. Have Starfleet Lois Rage Shoot
2. Have Geordi Regain Focus
This Mission awards you 15 DC and 2 SXP
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:Lois to the Bridge Pt. 3
Lois proves her allegiance...
1. Have Starfleet Lois Lead Cadets
2. Have Riker Sit Down, Riker Style
This Mission awards you 15 DC and 2 SXP
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:Lois to the Bridge Pt. 4
Lois solves her loneliness...
1. Have Starfleet Lois Engage in Holodeck Romance
2. Have Troi do Sexy Yoga
This Mission awards you 15 DC and 2 SXP
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Riker feels the need to take command in the absence of the Captain (who we have yet to unlock)...
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Taking Command Pt. 1
Riker overshares with Stewie...
1. Have Riker Take a Number One
2. Have Riker Think Deeply
This Mission awards you 10 DC and 10 SXP
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Taking Command Pt. 2
Riker Challenges Stewie to chess...
1. Have Riker Play 3D Chess
2. Have Riker Play a Round of Poker
This Mission awards you 10 DC and 1 SXP
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Taking Command Pt. 3
Riker goes on a date...
1. Have Riker Seduce Alien Ladies
2. Have Riker Engage in Beard Maintenance
This Mission awards you 10 DC and 1 SXP
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To reach the point where you actually CAN unlock Commander Data you will need to spend 20 Life Support Energy on unlocking the Holodeck - something you should want to do anyway!
Once you have unlocked the Holodeck, you can then complete the required collection for unlocking Commander Data and adding him to both your town and ship...
Unlocking Commander Data
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It seems that Geordi has decided that his Visor should be a fashion statement!
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Blind Leading the Blind Pt. 1
Geordi has an eye exam...
1. Have Geordi Update Look
2. Have Riker Play Trombone
This Mission awards you 10 DC and 10 SXP
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Blind Leading the Blind Pt. 2
Geordi fixes an emergency...
1. Have Geordi Read Ship Manual
2. Have Geordi Adjust Engine Levels
This Mission awards you 10 DC and 10 SXP
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Blind Leading the Blind Pt. 3
Geordi repairs Peter's mistake...
1. Have Geordi Run a Diagnostic
2. Have Starfleet Peter Press All the Buttons
This Mission awards you 10 DC and 10 SXP
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This new Mission begins with Riker hitting on Troi... Nice!
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Wise Counsel Pt. 1
Troi and Riker Flirt
1. Have Deanna Troi do Sexy Yoga
2. Have Riker Engage in Beard Maintenance
This Mission awards you 10 DC and 2 SXP
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Wise Counsel Pt. 2
Troi and Peter talk about hair...
1. Have Deanna Troi Get a Perm
2. Have Starfleet Peter do the Peter Manuever
This Mission awards you 25 DC and 20 SXP
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Wise Counsel Pt. 3
Troi teaches Chris Klingon...
1. Have Deanna Troi Work as a Translator
2. Have Klingon Chris Write Love Poems
This Mission awards you 25 DC and 20 SXP
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Klingon Chris decides to have some fun...
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From Boy to Klingon Pt. 1
Klingon Chris tries to play with Riker
1. Have Klingon Chris Play Turbolift Tag
2. Have Riker Play a Round of Poker
This Mission awards you 10 DC and 2 SXP
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From Boy to Klingon Pt. 2
Klingon Chris needs a father figure...
1. Have Klingon Chris Show Klingon Angst
2. Have Starfleet Peter Recline in Captain's Chair
This Mission awards you 10 DC and 2 SXP
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From Boy to Klingon Pt. 3
Klingon Chris picks his nose...
1. Have Klingon Chris Pick Nose Asteroids
2. Have Klingon Chris Squeeze Tribbles
This Mission awards you 10 DC and 2 SXP
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Peter resumes being Peter and making Peter Decisions....
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Manchild Onboard Pt. 1
Peter explores the Ship....
1. Have Starfleet Peter Sneak into Forbidden Areas
2. Have Geordi Run Level 3 Diagnostics
This Mission awards you 10 DC and 10 SXP
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Manchild Onboard Pt. 2
Peter horses around... You know if you got the stables we may actually HAVE a horse... Just saying...
1. Have Starfleet Peter Abuse the Replicator
2. Have Riker Sit Down, Riker Style
This Mission awards you 10 DC and 10 SXP
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Manchild Onboard Pt. 3
Peter goes for a World Record...
1. Have Starfleet Peter Drop a Captain's Log
2. Have Riker Take a Number One
This Mission awards you 10 DC and 10 SXP
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Once you unlock Stewie's new outfit you unlock this Mission...
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Illusion Confusion Pt. 1
Stewie creates some illusions
Have Talosian Stewie Create Illusions
This Mission awards you 10 DC and 2 SXP
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Illusion Confusion Pt. 2
Stewie battles Borg Bertram...
Have Talosian Stewie Defeat Borg Bertram
This Mission awards you 15 DC and 2 SXP
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Illusion Confusion Pt. 3
The next stage in the Mission has Stewie assisting Brian with his novel...
1. Have Talosian Stewie Try to Stand Up
2. Have Brian Find Inspiration
This Mission awards you 15 DC and 2 SXP
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First thing first - wow! Well done on unlocking Vulcan Quagmire! And if you managed to do that without spending any Clams, a serious and amazed well done! We did it without Clams but we have to admit in the interest of transparency that we would NOT have managed this if they had not extended the event.
Bottom line? Glen's Star Trek Outfit was one of the ones that the community was loudly and vigorously complaining about when they said you had to spend Clams --- too many Clams -- to complete much of this event! It was the book of course that was the source of the problem, but as we say, in the end thanks to the extension it all worked out!
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Vulcan Embarrassment Pt. 1
1. Have Vulcan Quagmire Release the Tribble
2. Have Lois Do Laundry
This Mission awards you 15 DC and 2 SXP
Note: Once you actually do unlock this one bear in mind that you will have a backlog of tasks for him to complete - so get on that!
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Vulcan Embarrassment Pt. 2
Bonnie teases Quagmire and his new ears...
1. Have Bonnie Chug a Bottle of Wine
2. Have Vulcan Quagmire Live Long and Giggity
This Mission awards you 15 DC and 2 SXP
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Vulcan Embarrassment Pt. 3
Troi and Quagmire explore each others' minds
1. Have Counselor Troi Sense Others' Feelings
2. Have Vulcan Quagmire Check Out Space Chicks
This Mission awards you 15 DC and 2 SXP
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Vulcan Embarrassment Pt. 4
Quagmire avoids a Threesome...
Have Vulcan Quagmire Suppress the Giggity
This Mission awards you 15 DC and 2 SXP
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Being Borg is pretty much equated to a sickness along the order of a mild cold in the world of Star Trek, so hey, your captain has been borged? Take him to Sick Bay!
WARNING: Depending on the order in which you unlock various Characters that are part of this Mission series you CAN end up flagging the missions out of order. That does NOT mean you cannot do them, it just means that using the guide might mean jumping around a bit...
The important thing to understand and grok is that even if/when this happens, the game is still working as it was intended. It is not broken IOW.
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The Road to Recovery Pt. 1
Riker brings Locutus to the Sick Bay.
Unlock Sick Bay
This Mission awards you 15 DC and 2 SXP
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The Road to Recovery Pt. 2
Lois Shoots Down the PeterCraft...
1. Clear One Shielded PeterCraft (takes two hits)
2. Have Starfleet Lois Rage Shoot
This Mission awards you 15 DC and 2 SXP
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The Road to Recovery Pt. 3
Riker Tries to Cure Picard...
1. Build Genetics Lab
2. Have Troi Clear 2 Borg
3. Have Riker Sit Down, Riker Style
This Mission awards you 15 DC and 2 SXP
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The Road to Recovery Pt. 4
More PeterCrafts begin to surface...
1. Send Geordi to Bowel Regulus.
2. Clear two Shielded PeterCrafts (takes two hits)
3. Build Geordi's Visor Hut
This Mission awards you 15 DC and 2 SXP
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The Road to Recovery Pt. 5
Bruce Panics over all of the Recent Activity...
1. Create Vasquez Rocks in the Replicator
2. Place Vasquez Rocks in Quahog
3. Have Bruce Fret About Something
This Mission awards you 15 DC and 2 SXP
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The Road to Recovery Pt. 6
Dr. Crusher tries to save the cadets...
1. Have Dr. Crusher Save 3 Red Shirt Trekkies
2. Send Troi to Bowel Regulus
3. Send Peter to Bowel Regulus
4. Get the Vulcan Statue from Bowel Regulus
This Mission awards you 15 DC and 2 SXP
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The Road to Recovery Pt. 7
Mort consults Dr. Crusher....
1. Have Ferengi Mort Obsessively Count Latinum Bars
2. Create the T'Plana-Hath in the Replicator
3. Build the Med Lab
This Mission awards you 15 DC and 2 SXP
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The Road to Recovery Pt. 8
Quagmire begs Peter to take him to outer space...
1. Create the Vulcan Quagmire Outfit
2. Have Dr. Crusher Save 4 Red Shirt Cadets
3. Have Vulcan Quagmire Suppress the Giggity
This Mission awards you 15 DC and 2 SXP
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The Road to Recovery Pt. 9
Quagmire Gets rid of the Borg...
1. Have Vulcan Quagmire Clear 2 Borg
2. Build the Vulcan High Command
3. Have Starfleet Peter Recline in the Captain's Chair
This Mission awards you 15 DC and 2 SXP
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The Road to Recovery Pt. 10
Geordi Upgrades to Warp 5...
1. Reach Starfleet Level 8
2. Upgrade the Warp Core to Warp 5
This Mission awards you 15 DC and 2 SXP
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You did understand that unlocking the Sick Bay - and Bev - meant we would have to totally rip off Gray's Anatomy at some point, right? Right!
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In Sickness and Health Pt. 1
Peter Gets Supplies for Dr. Crusher
1. Rescue Dr. Beverly Crusher and Help Her Save the Red Shirts
2. Have Dr. Crusher Treat a Patient
3. Have Starfleet Peter Run a Self-Diagnosis
This Mission awards you 15 DC and 2 SXP
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In Sickness and Health Pt. 2
Quagmire hits on Dr. Crusher...
1. Have Dr. Crusher Avoid Quagmire
2. Have Vulcan Quagmire Suppress the Giggity
This Mission awards you 15 DC and 2 SXP
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In Sickness and Health Pt. 3
Dr. Crusher embraces her passion...
1. Have Dr. Crusher Tap Dance
2. Have Klingon Chris do a Battle Cry
This Mission awards you 15 DC and 2 SXP
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In Sickness and Health Pt. 4
Dr. Crusher Interacts with Locutus...
1. Have Locutus Play with Borg Kitten
2. Have Dr. Crusher Abuse Prescriptions
This Mission awards you 15 DC and 2 SXP
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The time has come to unlock the final major area of the USS Enterprise!
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System Failure Pt. 1
Peter and Geordi head to the Holodeck...
Unlock the Holodeck
This Mission awards you 15 DC and 2 SXP
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System Failure Pt. 2
Defeat Borg Bertram to earn Dark Matter... Seriously.
1. Learn how to defeat Borg Bertram using Klingon Chris, Geordi, Picard, and more!
2. Have Klingon Chris fire phasers to stun Borg Bertram
3. Have Geordi fire phasers to stun Borg Bertram
4. Keep firing phasers until you've stunned Borg Bertram
This Mission awards you 15 DC and 2 SXP
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System Failure Pt. 3
Borg Bertram infiltrates Quahog...
1. Clear 2 Borg Squatters
2. Replicate the Borg Cube
3. Place the Borg Cube in Quahog
This Mission awards you 15 DC and 2 SXP
Note: Technically the Borg Cube is not so much a cube as it is a spaceship, and that being the case don't you think it belongs in the airport you have built in Quahog for your planes and other space ships? In fact isn't it even more accurate to say that you have built an Intergalactic Spaceport in Quahog?
Hah! Take that, T.F. Green! Quahog gotcha beat!
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System Failure Pt. 4
Riker and Peter protect the Enterprise...
1. Blow Up 5 Romulan Warbirds in a Phaser Battle
2. Send an Away Team to Beta Max
3. Retrieve the Borg Monolith from Beta Max
4. Place the Borg Monolith in Quahog
This Mission awards you 15 DC and 2 SXP
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System Failure Pt. 5
Dr. Crusher and Quagmire Save the Cadets...
1. Have Dr. Crusher Save 4 Red Shirt Cadets
2. Stun Borg Bertram 2 Times
This Mission awards you 15 DC and 2 SXP
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History tells us that Jean-Luc Picard was in fact assimilated into the Borg Collective. And we know based on the Captain's Logs that followed, he WAS rescued from that fate worse than being an Apple TV< and eventually returned to full duty as a Starship Captain for Starfleet... So this should be a snap, right?
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The Return of Picard Pt. 1
The crew saves Picard...
1. Rescue Picard from Borg Assimilation
2. Have Vulcan Quagmire Clear a Borg
3. Have Troi Clear a Borg
This Mission awards you 15 DC and 2 SXP
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The Return of Picard Pt. 2
Picard is ready to lead again...
1. Have Picard Perform the Picard Maneuver
2. Have Dr. Crusher Crush It
This Mission awards you 15 DC and 2 SXP
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The Return of Picard Pt. 3
Picard requests an Update...
1. Have Picard Facepalm
2. Have Starfleet Peter do The Peter Maneuver
This Mission awards you 15 DC and 2 SXP
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If you were lucky enough to actually manage to unlock Commander Data - and thanks to the extra week of the event due to that snafu you very well may have been so lucky (we were - and make no mistake if it had not been for that extra week we would not be here now) so hey, yeah!
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Hard Data Pt. 1
Riker Helps Data...
Have Data Practice Emotions
This Mission awards you 15 DC and 2 SXP
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Hard Data Pt. 2
Peter teaches Data his Human Ways...
1. Have Data Turn Off Emotions Chip
2. Have Starfleet Peter Press All the Buttons
This Mission awards you 15 DC and 2 SXP
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Hard Data Pt. 3
Data learns of Picard's condition...
1. Have Data Embrace Childlike Wonder
2. Have Locutus Pick Metal Wedgie
3. Have Deanna Give Troi Therapy Session
This Mission awards you 15 DC and 2 SXP
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Hard Data Pt. 4
Data meets Klingon Chris...
1. have Data Malfunction
2. Have Klingon Chris Battle Cry
This Mission awards you 15 DC and 2 SXP
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Stewie transforms himself...
Create Talosian Stewie
This Mission awards you 15 DC and 2 SXP
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Quagmire Invites Uhura to Pary!
Get Uhura
This Mission awards you 15 DC and 2 SXP and Lt. Uhura...
Note: This Craft Menu Option requires a MASSIVE x75 Dark Matter (as well as x50 Life Support Energy) so the chances of you obtaining this without spending a massive amount of real-world funds is pretty much Slim-to-None. In fact I would go so far as to say that any one you know who actually has unlocked Uhura did it by paying for the privelege...
We are not saying that is a bad thing, but considering the strategic approach we have taken towards game play and the measure of success as well as the goal-oriented intention of spending as little real-world funds as possible, well, that pretty much guarantees we will NOT be unlocking the good El-Tee.
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These are limited time only Premium Missions - a common option for practically every major event in the game. Basically what this is in a nutshell is a gesture by TinyCo to get you (the player) to spend a bit more real-world money and thus help increase the revenue stream for a game that, let us be very honest here, gets a LOT of good things for a Freemium Grinder type game.
That being so, IF you can afford to spend the real-world funds on something like this, and IF you are not playing the game (as we are) with the goal to spend as little in terms of real-world funds as you can manage, why then these are not really bad deals if you think about it. Just saying...
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Buy Clams Get Crystals for Free
Get free Dilithium Crystals by buying Clams...
Buy $9.99 or more worth of Clams and get 3,000 Dilithium Crystals for FREE!
Making this purchase will award you with however many Clams (the Premium Currency for the game) it is that you paid for (depending on the package you chose) plus 3,000 Dilithium Crystals (the non-Premium Currency for this event).
Please Note: This deal only gets you the 3,000 Crystal Bonus as a package - meaning that spending beyond the minimum $9.99 does NOT gain you additional Crystals. Also note that this is a one-off deal - that is to say buying multiple Clam bundles will not gain multiple bonus Crystals.
The Clam Packages that apply to this Special and Limited Time Offer include:
With any one of the above package purchases you receive 3,000 Dilithium Crystals as your Bonus Reward.
This offer is a 3-day timer Limited Offer. Once you flag it you have three (3) days to complete it, and then it expires and will be removed from your Task Book.
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If you purchased the Premium Character Guinan (that is Whoopie Goldberg's character on the show) you will unlock this Mission series...
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Guinan's Guide to the Galaxy Pt. 1
Guinan arrives to the Enterprise.
1. Have Guinan Mix Space Drinks
2. Have Troi Sense Others' Emotions
Completing this Mission introduces Worf, and awards you 15 Crystals, 2 SXP
Note: You need to have also unlocked Ten Forward in order to have access to Troi in order to do this Mission...
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Guinan's Guide to the Galaxy Pt. 2
Guinan gies Peter advice...
1. Have Guinan Give Advice
2. Have Starfleet Peter Run a Self-Diagnosis
Completing this Mission awards you 15 Crystals, 2 SXP
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Guinan's Guide to the Galaxy Pt. 3
Guinan gives Chris advice...
1. Have Klingon Chris Complain about Complexion
2. Have Guinan Peruse Hat Catalog
Completing this Mission awards you 15 Crystals, 2 SXP
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Guinan's Guide to the Galaxy Pt. 4
Guinan gets ready for battle...
Have Guinan Fire Her Gun
Completing this Mission awards you 15 Crystals, 2 SXP
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EXCLUSIVE: Get Klingon Meg FREE when you get Worf, Guinan, and Q! As you may note this is a PREMIUM Mission. Just saying...
1. Get Lieutenant Commander Worf, Head of Security
2. Get Guinan, the Bartender in Ten Forward
3. Get Q of the Q Continuum (200C)
Completing this Mission introduces Worf, and awards you 15 Crystals, 2 SXP and Klingon Meg.
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After adding Q to the crew and our town it is time for him to sort of re-create the episiode of TNG in which he is introduced!
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Q! That's Who! Pt. 1
Q puts humanity on trial...
1. Get Q
2. Have Q Pass Judgement
3. Have Riker Think Deeply
4. Have Starfleet Peter Drop a Captain's Log
Completing this Mission introduces Worf, and awards you 15 Crystals, 2 SXP...
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Q! That's Who! Pt. 2
Lois defends humanity against Q.
1. Have Q Throw a Temper Tantrum
2. Have Starfleet Lois Lead Cadets.
Completing this Mission awards you 15 Crystals, 2 SXP...
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Q! That's Who! Pt. 3
Riker wars Q to stop interfering...
1. Have Q Summon Mariachi Band
2. Have Riker Sit Down, Riker Style
3. Have Ferengi Mort Obsessively Count Latinum Bars.
Completing this Mission awards you 15 Crystals, 2 SXP...
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Q! That's Who! Pt. 4
Quagmire asks for Q's Help...
1. Have Q Meddle with Humanity
2. Have Quagmire Engage in Pon Far at Vulcan Scout Ship
Completing this Mission awards you 15 Crystals, 2 SXP...
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If you have the Clams to spend you can add Commander Spock to your Quahog and Enterprise - the classic Spock mind you, not the one from the movies! He is sort of a helper character. Just saying.
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A Logical Fallacy Pt.; 1
Spock plays 3D chess to help come up with a strategy..
Have Spock play 3D Chess
Completing this Mission awards you 15 Crystals, 2 SXP...
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A Logical Fallacy Pt.; 2
Spock tries to make sense of Quahogians...
1. Have Spock Perform a Mind Meld
2. Have Starfleet Peter Abuse the Replicator
Completing this Mission awards you 15 Crystals, 2 SXP...
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A Logical Fallacy Pt.; 3
Spock keeps Peter under control...
1. Have Starfleet Peter Press all the Buttons
2. Have Spock do a Vulcan Nerve Pinch
Completing this Mission awards you 15 Crystals, 2 SXP...
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A Logical Fallacy Pt.; 4
Spock plays the harp to calm himself...
Have Spock Strum the Vulcan Lute
Completing this Mission awards you 15 Crystals, 2 SXP...
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A Logical Fallacy Pt.; 5
Spock teaches Peter the Vulcan Salute...
1. Have Spock Live Long and Prosper
2. Have Starfleet Peter do the Peter Maneuver
Completing this Mission awards you 15 Crystals, 2 SXP...
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This is a limited time Premium Event that absolutely requires you to spend real-world funds in order to complete it.
Basically you will get the character of Scotty for FREE but ONLY when you spend funds to obtain Spock and Khan, and successfully unlock Locutus of Borg. So to complete this Premium Event you will need to do the following:
1. Get Locutus of Borg
2. Get Spock
3. Get Khan
Completing this limited time Special Event will reward you with 15 DC, 2 SXP, and of course the character of Scotty!
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Those that have the spare Clams to afford it can unlock the classic character of Khan (and possibly Scotty) and thus unlock this Mission series as well!
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The Negative Feelings of Khan Pt. 1
Khan wants to bury Riker alive...
Have Khan Dig a Grave
Completing this Mission awards you 15 Crystals, 2 SXP...
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The Negative Feelings of Khan Pt. 2
Khan needs help with his eels...
1. Have Khan Feed the Eels
2. Have Geordi Update Look
3. Have Riker Think Deeply
Completing this Mission awards you 15 Crystals, 2 SXP...
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The Negative Feelings of Khan Pt. 3
Khan gets annoyed by Troi....
1. Have Khan do Pectoral Workout
2, Have Troi Get a Perm
3, Have Riker Engage in Beard Maintenance
Completing this Mission awards you 15 Crystals, 2 SXP...
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The Negative Feelings of Khan Pt. 4
Peter confuses Khan for someone else...
1. Have Khan Plot Revenge on Kirk
2. Have Licutus Drink Borg Tea
3. Have Starfleet Peter Recline in the Captain's Chair
Completing this Mission awards you 15 Crystals, 2 SXP...
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Assuming you spend the premium currency on unlocking Scotty, you will also have unlocked this Mission...
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All She's Got Pt. 1
Scotty arrives on the Enterprise
Have Scotty Play the Bagpipes
Completing this Mission awards you 15 Crystals, 2 SXP...
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All She's Got Pt. 2
Scotty and Geordi Butt Heads
1. Have Scotty Play with Model Enterprise
2. Have Geordi Run a Level 3 Diagnostic
Completing this Mission awards you 15 Crystals, 2 SXP...
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All She's Got Pt. 3
Scotty needs a drink
1. Have Scotty Drink Scotch
2. Have Starfleet Peter Drink Synthenol
3. Have Klingon Chris Spar with Bat'Leth
Completing this Mission awards you 15 Crystals, 2 SXP...
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All She's Got Pt. 4
Scotty gives it all she's got....
1. Have Scotty Give Her All She's Got
2. Have Riker Sit Down, Riker Style
3. Have Geordi Adjust Engine Levels
Completing this Mission awards you 15 Crystals, 2 SXP...
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This Mission should really be renamed "If If Iffy-If" for some pretty obvious reasons that begin with the fact that it cannot get started without you (a) having purchased the Premium Gal who comes to us in the form of Consuela - Professional Home Cleanliness Engineer and all-around cool Abuela!
OK seriously for a moment - very early on in your game play Consuela was offered to you - or rather YOU were offered the chance to purchase her as what was likely your very first Premium Character acquisition. She costs a massive 300 Clams - but for that big pile of Clams you also get her house such as it is, so hey, character AND house - bonus!
After you spend the 300C you have to put some effort into leveling her, but on the plus side of that equation, the Big-C comes with her own set of missions and has largely been included in a lot of the events and expansions as well, so at least in her case, not a bad investment after all!
The Big-C has more than a few pretty spiffy one-liners and has been given interesting things to say and do for most of the major expansions and events. SO in terms of interactiveness and compared to other PCs she delivers value for the Clams you have to spend to get her.
Star Trek Cross-Over and the Big-C: Unfortunately the process of actually obtaining Borg-C (unless you are really wicked lucky) requires you to spend yet another pile of Clams on the special box her suit is in. Though once you DO obtain her it is all good. So we are going to assume that (a) You bought her as a PC early on; (b) You have leveled her at or near the Cap; and (c) You were wicked lucky and obtained her Borg Costume without bleeding too much.
Read on!
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Cleaning is Futile Pt. 1
Consuela Joins Team Bertram - see how that works? No matter how funny and innocent a PC is, they almost always surprise you! And Borg-C surprised us by joining with Borg Bertram!
1. Have Borg Consuela Perform Borg Cleaning
2. Have Starfleet Peter Recline in the Captain's Chair
Completing this Mission awards you 15 Crystals, 2 SXP...
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Cleaning is Futile Pt. 2
Chris asks Consuela to do his laundry...
1. Have Borg Consuela Make Borg Snacks
2. Have Klingon Chris do a Battle Cry
Completing this Mission awards you 15 Crystals, 2 SXP...
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Cleaning is Futile Pt. 3
Lois does not recognize Consuela...
1. Have Borg Consuela Eject Pets from Enterprise
2. Have Starfleet Lois Rage Shoot
Completing this Mission awards you 15 Crystals, 2 SXP...
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Cleaning is Futile Pt. 4
Consuela makes Locutus clean...
1. Have Consuela Fire Lemon-Pledge Cannon
2. Have Locutus Play with Borg Kitten
Completing this Mission awards you 15 Crystals, 2 SXP...
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The Voyager Crew arrives in Quahog and nobody saw that coming!
Get Seven of Nine from Star Trek Voyager
This Mission awards you 15 DC and 2 SXP
This is a Premium Character offer. You MUST spend 265C to purchase her. Just saying...
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Assuming you had the extra Clams and made the purchase of the Premium Character known as Seven-of-Nine (from Star Trek Voyager) you will then unlock and flag this Mission series...
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Seventh Heaven Pt. 1
Peter meets Seven of Nine...
Have Seven of Nine Sleep in Charging Station
This Mission awards you 15 DC and 2 SXP
Please Note: This is PURELY an optional Mission and purchase. The primary mission set does NOT include this and it is NOT required to complete the Star Trek Event.
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Seventh Heaven Pt. 2
Seven of Nine acts condescendingly...
1. Have Seven of Nine be Condescending
2. Have Riker Sit Down, Riker Style
3. Have Klingon Chris Battle Cry
This Mission awards you 15 DC and 2 SXP
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Seventh Heaven Pt. 3
Lois spends time with Seven of Nine
1. Have Seven of Nine Petition for Real Starfleet Uniform
2. Have Starfleet Lois Use Replicator to Solve Problems
This Mission awards you 15 DC and 2 SXP
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Seventh Heaven Pt. 4
Seven of Nine gets a Checkup...
1. Have Seven of Nine Install Borg Upgrades
2. Have Dr. Crusher Crush It
This Mission awards you 15 DC and 2 SXP
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As the Epic Star Trek Cross-Over Event winds down and wraps up you are doubtlessly going to notice that there are a bunch of missions we covered you did not finish, and some of them you did not even get to flag. Not only that but you may discover that there are missions WE never had the chance to finish or flag.
The reason for that is a simple one - this expansion was not created to be completed without spending large amounts of real-world funds. That is as blunt as we can be about the matter.
We took it as far and farther spending no money as it could be taken, and all of that is documented above. We DID spend some Clams on Characters - and we took the Premium Side as far as it could reasonably be taken.
The point to this is, if you managed to get as far as we managed to get, you did very very well for yourself playing without spending piles of money and well done you!
Despite the fact that this expansion was clearly created to promote the players spending money, all in all even without doing that it was a lot of fun and it added a lot to our Quahog. Though truth be told we are very ready to have the wizards focus on expansion land and new chapters!
Everything worked for me. Just didn't unlock 7 or Uhura or consuela by choice.
Trekkies will not spawn for me, stuck on "Frame of Mind Pt 2 - Clear 8 trekkies" - any advice? Thanks!
Have bought guianan but it did not unlock nor did ten forward what happens now
I received it, but there is an update on ios for the game, so ill check it after that
Any one else getting an error when trying to open the App. "Town: Attempting to place unusable placable enterpriseSkinHouse of class"