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Update 1.3

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Update 1.3 released on June 28th. THe first season pass / paid dlc titled 'Underground' was also released with the update.

The following is the list of additions and updates included for all players

FEATURES

New gear Set

AlphaBridge – Take advantage of all your equipped Weapon Talents with this powerful set.

Nine new weapon types

Military G36 Assault Rifle

G36C Assault Rifle

G36 Enhanced Assault Rifle

Surplus SVD Marksman Rifle

Paratrooper SVD Marksman Rifle

PP-19 Submachine Gun

Enhanced PP-19 Submachine Gun

X-45 Pistol

First Wave X-45 Pistol

Added a new High-End named weapon:

The Showstopper: A unique full-auto shotgun that’s perfect for close-quarter combat.

Heroic Mode and Challenge Mode missions

Added Challenge mode difficulty for two new Main Missions:

- Hudson Refugee Camp

- Queens Tunnel Camp

Added a new Heroic mode difficulty:

- Fight even stronger enemies to unlock top tier Rewards.

- Available for the Main Missions: Refugee Camp, Queen’s Tunnel Camp, Russian Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate Power Plant.

This will also be available for the Incursions: Falcon Lost, Clear Sky, and Dragon’s Nest. (Dragon’s Nest Heroic Mode will be made available the week after release for Underground owners.)

Daily missions do not support the Heroic difficulty.

Base of Operations Extension

The Terminal is a new shared social space inside the Base of Operations that can be found in the back of the base, next to the Reward Claim Vendor.

Visit High-Value Target contractors and all new Vendors.

The Special Equipment Vendor has been split into two Vendors within The Terminal, Items Vendor and Blueprint Vendor.

Players can also Fast Travel directly to The Terminal.

Weapon Recalibration

You can now re-calibrate one of your Weapon Talents at the re-calibration bench. This will require Weapon Kits and Phoenix Credits. Weapon Kits can be acquired through drops in the game or crafted.

GAME CHANGES

Gameplay

Added a new Dark Zone bracket for 231+ gear Score.

Player stash size has been increased to 70 total slots (including Base of Operation upgrades).

Level 30 players will now only encounter level 30 or higher enemy NPCs in Free Roam.

Rebalanced NPC’s weak points to be more consistent across the board. This impacts the amount of damage needed to trigger them and the amount of damage it does when triggered.

You can now convert three High-End Division Tech to one of any High-End Crafting material.

Reduced the Phoenix Credit costs of 204 High-End and 240 gear Set items and blueprints.

The Special Equipment Vendor in the Tech Wing only sells items now and will no longer sell Blueprints. Blueprints have been moved to a new vendor in The Terminal.

You can no longer share an item that you have equipped.

Adjustments have been made to NPC threat lists that caused players to stay in combat for large periods of time. You will now leave combat after reaching a certain distance away from the enemy or after a set amount of time.

Players will now be disconnected from the game server if they are inactive for 15 minutes or longer.

Players can now matchmake from inside no-respawn areas and can fast travel into activities while the group is in a no-respawn area.

You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area.

All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.

NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.

Players can no longer deploy Mobile Cover skill while they are performing a Cover-to-Cover move.

Exotic Damage Resilience is now capped at 90%.

Weapons

These changes only impact Weapons acquired after Update 1.3 unless stated otherwise.

Added unique bonuses to several weapon families:

LMG – Increased damage to targets out of cover by X%.

Shotguns – Added a chance to stagger NPCs. This will not affect other players.

Assault Rifles – Added an enemy armor damage bonus. This does not impact damage done to other players.

Changed the weapon bonus on SMGs from a % crit hit chance to % crit hit damage.

Increased the base damage of Shotguns.

Decreased the damage done by the AUG and Vector. This impacts all new and existing ones.

Increased the minimum accuracy cap on the M1A. When shooting consistently, the crosshair will grow to a much larger size than it previously did. This impacts all new and existing M1As.

The damage done by Explosive Bullets has been reduced.

The status effect of Incendiary Bullets has been reduced against other players.

Items

Every gear piece now has a set number of mod slots that can’t be recalibrated. This change only affects Gear that drops after Update 1.3. Each gear piece will now have:

Chest: 2 mod slots

Mask: 1 mod slot

Kneepad: 1 mod slot

Backpack: 1 mod slot

Gloves : 0 mod slots

Holster: 0 mod slots

Holsters will now always have all three attributes.

Sentry’s Call and Striker’s Battlegear Gear sets have had their two-set and three-set bonus reduced, and we have added a new five-set bonus. The four-set bonuses have not been changed.

Sentry’s Call bonuses were:

2 Set: +30% Headshot Damage

3 Set: +20% Damage to Elites

Sentry’s Call bonuses are now:

Sentry’s Call 2 Set: +10% Headshot Damage

Sentry’s Call 3 Set: +10% Damage to Elites

Sentry’s Call 5 Set: +20% Headshot Damage and +10% Damage to Elites

Striker’s Battlegear bonuses were:

2 Set: +20% Enemy Armor Damage

3 Set: +50% Critical Hit Damage

Striker’s Battlegear bonuses are now

Striker’s Battlegear 2 Set: +10% Enemy Armor Damage

Striker’s Battlegear 3 Set: +20% Critical Hit Damage

Striker’s Battlegear 5 Set: +10% Enemy Armor Damage and +30% Critical Hit Damage

Dark Zone

The 231+ gear Score Dark Zone bracket will include more powerful NPCs.

DZ 01-02  NPC lvl 33

DZ 03-04  NPC lvl 34

DZ 05-06  NPC lvl 35

DZ 05-06 in gear Score bracket 201-230 will now have a chance to drop Gear Score 229 High Ends and 268 Gear Sets.

Dark Zone chests now scale better with the gear Score bracket and the named zone you are in.

Loot Changes

The High-Risk High-Value Targets have had their Rewards and difficulty adjusted to take into account the gear Score increase.

Normalized loot drops from Main Missions in Challenge mode.

Caduceus can now drop from Hard Mode Mission bosses.

Normal mode missions now drop superior items.

Green Division Tech will no longer drop in the Dark Zone after level 30.

UI

Added a base weapon damage value that makes it easier to compare Weapons.

gear mods and Weapon mods are now combined in the same inventory display.

Added a new inventory slot for Misc.

Improved the visibility of Supply Drops on the Mega Map.

 
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